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Cel Material
Project type
Shader and Tool
Date
March 2024
Has a lengthy list of editable parameters: Base Colour, Rim light that can be toggled and modified, editable, shadow and light colours, ability to swap out base colour for texture.
The next step for this project would be being able to take normal maps, ambient occlusion and other such textures and use those to influence more detailed shading.
Made from sheer spite for post processing.




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