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Cel Material

Project type

Shader and Tool

Date

March 2024

Has a lengthy list of editable parameters: Base Colour, Rim light that can be toggled and modified, editable, shadow and light colours, ability to swap out base colour for texture.

The next step for this project would be being able to take normal maps, ambient occlusion and other such textures and use those to influence more detailed shading.

This material was developed as I noticed that cel shading was often applied through post-processing settings, and wanted to create an alternative that aims to achieve the same effect with less processing power.

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